Descent 3

Descent 3 PC: Cheats für Descent 3

Descent 3 ist ein für Windows veröffentlichter First-Person-Shooter und der dritte Teil der Descent-Reihe. Das Spiel entstand bei Outrage Entertainment, einem der beiden Nachfolgerstudio des ursprünglichen Entwicklerteams Parallax Software. Descent 3 (Eigenschreibweise: Descent³) ist ein für Windows veröffentlichter First-Person-Shooter und der dritte Teil der Descent-Reihe. Das Spiel. Weltraum-3D-Ego-Shooter, bei dem der Spieler ein Raumschiff gegen feindliche Roboter verteidigen muss; im dritten Teil schließt sich der Hauptcharakter einer. Descent 3 [Sold Out] - Kostenloser Versand ab 29€. Jetzt bei studentsforsustainabilitygbg.se bestellen! Descent 3 + Mercenary - Kostenloser Versand ab 29€. Jetzt bei studentsforsustainabilitygbg.se bestellen!

descent 3

Descent 3 + Mercenary - Kostenloser Versand ab 29€. Jetzt bei studentsforsustainabilitygbg.se bestellen! Descent 3 ist ein für Windows veröffentlichter First-Person-Shooter und der dritte Teil der Descent-Reihe. Das Spiel entstand bei Outrage Entertainment, einem der beiden Nachfolgerstudio des ursprünglichen Entwicklerteams Parallax Software. Hier findest du alle Infos zum Actionspiel Descent 3 von Outrage Entertainment für PC: Release, Gameplay und alles, was ihr wissen müsst. descent 3

Descent 3 Kommentare

Ich habe ein Konto Kostenlos registrieren. Bitte logge dich einum diese Click the following article nutzen zu können. Zusätzlich gibt es auch sog. Doch nun versucht Interplay dem Vorhaben einen Riegel vorzuschieben. Meine mama im zweiten Teil vorgestellte Guide Bot wurde aufgewertet. Du hast versucht, einen Kommentar innerhalb der Sekunden-Schreibsperre zu senden. Hier findest du alle Infos zum Actionspiel Descent 3 von Outrage Entertainment für PC: Release, Gameplay und alles, was ihr wissen müsst. Hier findest du alle Infos zum Actionspiel Descent 3: Mercenary von Outrage Entertainment für PC: Release, Gameplay und alles, was ihr wissen müsst. In Descent 3 dagegen befand er sich im Schiff und wurde vom Spieler durch Drücken der F4-Taste in die Umgebung geschickt. Mit derselben Taste konnte er​. Descent 3. Interplay. Spiel (Computerspiel). Zustand: Gebraucht - Akzeptabel. sofort lieferbar. % SALE %. Preis 4,96 €. inkl. MwSt, zzgl. Versandkosten. Descent 3 (Shooter) für PC. Alles zum Spiel mit Wertung, Download, Systemanforderungen, Release Termin, Demo und Patch, Tipps, Forum und Lesertest.

The game begins moments after the events of Descent II , with the Material Defender escaping the destruction of a planetoid where he was clearing PTMC's robots infected by an alien virus.

He was about to return to Earth to collect his reward, but a malfunction occurred with the prototype warp drive in the ship he was piloting, making it drift towards the Sun 's atmosphere.

At the very last moment, the Material Defender is rescued via a tractor beam by an organization known as the Red Acropolis Research Team.

While the Material Defender recovers in the Red Acropolis station on Mars , the director of the team informs him that they have been investigating PTMC, and have uncovered a conspiracy: one of her acquaintances in the PTMC was killed by a robot, and when she contacted PTMC about it, they denied having ever employed such acquaintance, even though he had worked with them for years.

The director also tells the Material Defender that, while he was clearing the mines during the events of Descent II , PTMC executive Samuel Dravis was actually testing and modifying the virus and deliberately tried to kill him by overloading the warp drive on his ship.

After some persuasion and offers from the director, including a new ship and an AI assistant known as the Guide-Bot, the Material Defender accepts to help the Red Acropolis stop the virus.

The Material Defender is first sent to Deimos to obtain information about the location of a scientist named Dr.

Sweitzer who has evidence of the PTMC's actions. He is then rescued in the Novak Corporate Prison on Phobos. When the Material Defender arrives at the Red Acropolis Research Station, the director tells him that the PTMC president has been killed and that the Red Acropolis Research Team are now accused of being terrorists , resulting in the destruction of the then-abandoned station.

The CED suggest to broadcast the antivirus through their strategic platform orbiting Earth, but the results are unsuccessful. Descent 3 is the first project developed by Outrage Entertainment.

Volition would focus on creating the combat space simulator FreeSpace games, while Outrage would continue with the Descent series.

He explained that the team had "No code reviews, no art reviews, [and] no way of saying, 'This is bad and we should be going in a different direction'".

Originally, Descent 3 was intended to support both a software and a hardware renderer, implying that the rendering process of the game could take place either in the CPU or dedicated hardware like a video card.

As the developers noted, "We knew just by looking at our progress on the game under acceleration that we had a beautiful looking game with all the latest technologies — but would anyone actually be able to play it?

The new technology also allowed the developers to create both indoor and outdoor environments; one of the biggest complaints of Descent II was the fact that it was considered too "tunnely".

These rooms would later be linked together via shared dividing polygons called portals to create a portalized world for the player to fly through.

Transitions between both engines were achieved using an external room with its normal vectors inverted that could be placed anywhere on the terrain map.

The company had no standardization of level design tools. Leighton said, "Some people used 3D Studio Max , some used Lightwave , and one designer even wrote his own custom modeler from scratch".

For example, one designer would create structures with great geometry but bad texturing, while another would create the opposite. It was not until the last third of the development period that the editor improved significantly.

The later levels are much better looking, have better frame rates, and generally have better scripts". However, due to the constant changes the developers made to their own editor, it was hard for them to design a more user-friendly one.

In addition to the changes in the game's engine, the developers decided to improve the artificial intelligence to give each enemy a distinct behavior.

According to Matt Toschlog, president of Outrage Entertainment and lead programmer of Descent 3 , "It's very rewarding for the player to meet a new enemy, get to know him, learn his quirks, and figure out the best way to kill him.

It's great when a game requires both thinking and quick reactions". Descent 3 was presented at the Electronic Entertainment Expo in , where developers showed off a demonstration of the game.

These photos would later be included in the game so that players could use them as their multiplayer profiles. The second demo included a single-player level and several multiplayer matches which could be played through a matchmaking service provided by Outrage.

Descent 3 was initially released for Microsoft Windows on June 17, The port, which features a multiplayer mode optimized for 16 players, was released in July Descent 3 received positive reviews from video game critics.

This is a game for the pro's". The music and sound effects received similar praise. GameSpot pointed out that "explosions erupt with lots of satisfying, floor-rattling bass, lasers ping nicely, flamethrowers emit appropriate rumbling whooshes, and there's plenty of ambient beeping, hissing, and mechanical humming".

GameSpot considered it not compelling, [40] while Jason Cross, writing for Computer Games Magazine , felt that it "really doesn't have much to do with actual gameplay".

The gameplay was praised for its variety of weapons and enemies. Despite positive reviews and the commercial success of its predecessors, Descent 3 was a commercial disappointment.

Bub presented Descent 3 with his " System Shock Award" named after the game of the same name by Looking Glass Studios , arguing that it was difficult "to find a better game that under-performed sales-wise, this year".

It debuted in 27th place on Media Control 's computer game sales rankings, and fell to 33rd, 56th and 78th over the following three months, respectively.

Sign in. Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Your Store. Games Games. Software Software.

Hardware Hardware. Community Hub. The vertigo continues as the highly anticipated sequel to Descent I and II takes the mind-bending, pulse-pounding experience to another level!

This time around, you will experience not only the same frenzied, subterranean shooting action, but also the thrill of flying out of the mines into the planetary atmosphere; where you can soar All Reviews:.

Outrage Entertainment. Interplay Inc. Popular user-defined tags for this product:. Sign in or Open in Steam. Publisher: Interplay Inc.

Share Embed. Read Critic Reviews. Add to Cart. Soon after, she has a psychotic breakdown. Elsewhere, Juno, Sam and Rebecca are pursued by a large group of crawlers.

The group reaches a chasm and Sam tries to climb across, but she encounters a crawler scaling the ceiling.

The crawler attacks and rips her throat out, but Sam stabs it before bleeding to death in front of Juno and Rebecca. Rebecca is then dragged away and eaten alive as Juno escapes.

Juno encounters Sarah and lies to her about seeing Beth die. After defeating a group of crawlers, Sarah confronts Juno, revealing she knows that Juno wounded Beth and left her for dead, and about her affair with Paul.

Sarah then strikes Juno in the leg with a pickaxe and leaves her to die as a rabid swarm of crawlers approaches. Juno is last heard screaming as Sarah escapes.

Sarah falls down a hole and is knocked unconscious. She awakens, clambers up a slope covered in bones, and escapes the cave.

After pausing to recover her strength, Sarah runs to her vehicle and speeds off. She pulls over to the side of the road and breaks down in tears.

After a truck passes her, she opens the window, leans out, and vomits. Upon re-entering the car, she sees a hallucination of Juno sitting next to her and screams.

Sarah then wakes up in the cave. She then sees a vision of Jessica's birthday cake and Jessica sitting across from her.

The cake's fire is shown to actually be her torch. The camera slowly backs out as the crawlers are heard closing in on Sarah, revealing that she dreamt of her escape and that she is still trapped in the cave.

When Neil Marshall 's film Dog Soldiers was a moderate success, the director received numerous requests to direct other horror films.

The director was initially wary of being typecast as a horror film director, although he eventually agreed to make The Descent , emphasizing, "They are very different films.

Filmmakers originally planned for the cast to be both male and female, but Neil Marshall's business partner realized that horror films rarely have all-female casts.

He explained the difference, "The women discuss how they feel about the situation, which the soldiers in Dog Soldiers would never have done.

Craig Conway portrayed one of the film's crawlers, Scar. Exterior scenes were filmed in Scotland, and interior scenes were filmed in sets built at Pinewood Studios , near London.

The cave was built at Pinewood because filmmakers considered it too dangerous and time-consuming to shoot in an actual cave.

Set pieces were reused with care, and filmmakers sought to limit lighting to the sources the characters bring with them into the cave, such as helmet lights.

The director elaborated, "We really wanted to ramp up the tension slowly, unlike all the American horror films you see now. They take it up to 11 in the first few minutes and then simply can't keep it up.

We wanted to show all these terrible things in the cave: dark, drowning, claustrophobia. Then, when it couldn't get any worse, make it worse.

Simon Bowles designed the maze of caves for The Descent. Reviews credited Bowles: e. Production of The Descent competed with a big-budget American film that had a similar premise, The Cave.

The Descent was originally scheduled to be released in the United Kingdom by November or February , but The Cave began filming six months before its competitor.

The filmmakers of The Descent decided to release their film before The Cave , so they fast-tracked production to be completed by the end of February The Descent was released in North America with approximately one minute cut from the end.

In the American cut, Sarah escapes from the cave and sees Juno, but the film does not cut back to the cave. The August 4, issue of Entertainment Weekly reported that the ending was trimmed because American viewers did not like its "uber-hopeless finale".

Lionsgate marketing chief Tim Palen said, "It's a visceral ride, and by the time you get to the ending you're drained.

In the film, the women encounter underground creatures referred to as crawlers by the production crew.

Marshall described the crawlers as cavemen who have stayed underground. The director explained, "They've evolved in this environment over thousands of years.

They've adapted perfectly to thrive in the cave. They've lost their eyesight, they have acute hearing and smell and function perfectly in the pitch black.

They're expert climbers, so they can go up any rock face and that is their world. Director Neil Marshall first chose to have a dark cave as the setting for his horror film The Descent then decided to add the element of the crawlers, describing them as "something that could get the women, something human, but not quite".

The director included mothers and children in the colony of creatures, defining his vision, "It is a colony and I thought that was far more believable than making them the classic monsters.

If they had been all male, it would have made no sense, so I wanted to create a more realistic context for them. I wanted to have this very feral, very primal species living underground, but I wanted to make them human.

I didn't want to make them aliens because humans are the scariest things. The crawlers were designed by Paul Hyett, a makeup and prosthetics creator.

Crawlers originally had pure white skin, but the look was adjusted to seem grubbier. The skin was originally phosphorescent in appearance, but the effect was too bright and reflective in the darkened set, so the adjustment was made for them to blend in shadows.

Actress Natalie Mendoza said of the effect, "When the moment came, I nearly wet my pants! I was running around afterwards, laughing in this hysterical way and trying to hide the fact that I was pretty freaked out.

Even after that scene, we never really felt comfortable with them. The crawlers reappear in The Descent Part 2 , a sequel by Jon Harris with the first film's director Neil Marshall as executive producer.

For the sequel, Hyett improved the camouflaging ability of the crawlers' skin tones to deliver better scares.

According to Hyett, "Jon wanted them more viciously feral, inbred, scarred and deformed, with rows of sharklike teeth for ripping flesh.

Rene Rodriguez of The Miami Herald described the crawlers as "blind, snarling cave-dwellers, looking much like Gollum 's bigger kin".

The skull of women motif used in some advertising material is based on Philippe Halsman 's In Voluptas Mors photograph. The film's marketing campaign in the United Kingdom was disrupted by the London bombings in July Advertisements on London's public transport system including the bus that had exploded had included posters that carried the quote, "Outright terror The distributor's marketing chief, Anna Butler, said of the new approach, "We changed tack to concentrate on the women involved all standing together and fighting back.

Descent 3 - Inhaltsverzeichnis

Ein Entropy-Match erfordert hohe taktische Disziplin und fliegerisches Können, um erfolgreich abzuschneiden. Du hast versucht, einen Kommentar innerhalb der Sekunden-Schreibsperre zu senden. Den inoffiziellen Patch 1. Neueste zuerst. Bitte beachte unsere Richtlinien zum Erstellen von Kommentaren.

Descent 3 Video

Descent 3 Review - Through the Looking Glass

Descent 3 Video

The Descent 3 Teaser Trailer 2018 Movie HD Doch nun versucht Interplay dem Vorhaben einen Riegel vorzuschieben. Volle Schilde, Energie und Waffen. Descent: Underground. Dies liegt daran, dass diese nur eine Auflösung optimal darstellen können. Mit der Nutzung unserer Dienste erklärst du dich damit einverstanden, dass wir Cookies verwenden. Cookies optimieren die Bereitstellung unserer Dienste. Letzte Aktualisierung am 11 August, Beschreibung anzeigen. Dein Kommentar wurde als Spam identifiziert. Der Spieler steuert ein Minenraumschiff aus der Egoperspektive durch dreidimensional aufgebaute Höhlenlabyrinthe. Kommentare einblenden. Ganze Karte. Nur angemeldete Descent 3 können kommentieren und bewerten. Es enthält insgesamt sieben Einzelspieler- und vier Mehrspielermissionen, [17] die von Spielern entworfen wurden. Descent 3 entstand nach der Auftrennung des ursprünglichen Entwicklerstudios Parallax Software in Volition und Outrage Entertainment, auf die sich die beiden Studiogründer Check this out Kulas und Matt Toschlog nach der Veröffentlichung https://studentsforsustainabilitygbg.se/4k-filme-stream-kostenlos/bibi-und-tina-online-stream-kostenlos.php Descent 2 geeinigt hatten. Valider la commande Visit web page au panier Acheter pour offrir Valider la commande Click to see more au panier Acheter pour offrir Installer. As the group presses forward with hopes of finding an exit, they discover climbing equipment from descent 3 previous caver and a cave painting that suggests an exit exists. The Guardian. Gifting on Steam The Steam Community. Retrieved 23 Check this out How to run this game on modern Windows PC? After finishing your marvelous creation explore it by yourself or with your friends. This is a game share national tv online draw? the pro's". The gameplay was praised for its variety of weapons and enemies. Volition would focus on creating the https://studentsforsustainabilitygbg.se/4k-filme-stream-kostenlos/koktebel.php space simulator FreeSpace games, continue reading Outrage would continue with the Descent series.

Descent 3 - Navigationsmenü

Outrage erhielt den Auftrag, Descent 3 entwickeln, während Volition erst die Weltraum-Simulation Descent: Freespace entwarf und im Anschluss Descent 4 übernehmen sollte. Dadurch wird die aktuelle Bildwiederholrate angezeigt. Descent 3: Mercenary. Descent 3 unterstützt dies durch gescriptete Abläufe, wie sie bei Erscheinen des Spiels Stand der Technik waren. Systemvor- aussetzungen. Optisch machte es einen weitaus besseren Eindruck als seine beiden Vorgänger. Kostenlos registrieren. Das Spiel erlaubt die Bewegung über alle sechs Raumachsen. Patch 1. Mit der More info unserer Dienste erklärst du dich damit einverstanden, dass wir Cookies verwenden. Das Spielprinzip der Reihe blieb unverändert. Sie erlaubte ein stark verbessertes physikalisches Verhalten von Objekten. Descent 3 starten und und sonstige Einstellungen vornehmen Spielername, Grafik, Sound usw. Aufgeben wollen die Entwickler aber nicht. Damit keine hässlichen Bildstörungen auftreten, die read article Bildsynchronisation Vsync aktivieren! Descent 3: Mercenary.

All rights reserved. All other trademarks are the property of their respective owners. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam.

Sign in. Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Your Store. Games Games. Software Software.

Hardware Hardware. Community Hub. The vertigo continues as the highly anticipated sequel to Descent I and II takes the mind-bending, pulse-pounding experience to another level!

This time around, you will experience not only the same frenzied, subterranean shooting action, but also the thrill of flying out of the mines into the planetary atmosphere; where you can soar All Reviews:.

Outrage Entertainment. Interplay Inc. Popular user-defined tags for this product:. Sign in or Open in Steam. Publisher: Interplay Inc.

The expansion pack includes a new series of missions, multiplayer maps, and a level editor. Like its predecessors Descent and Descent II , Descent 3 is a six degrees of freedom shooter where the player controls a flying ship from a first-person perspective in zero-gravity.

In the game's single-player mode, the player must complete a series of levels where multiple enemies controlled by the game's artificial intelligence will try to hinder the player's progress.

Most of them can be opened by either firing weapons at them or bumping into them, but others require special actions to be performed first before entry is allowed.

For instance, some doors require special keys that must be collected. As the player progresses throughout the game, two additional ships become available for use.

Each of the game's three ships offers a different balance of speed, weapons, and maneuverability. Most primary weapons consume energy in different rate, but some, such as the Napalm Cannon, use their own type of ammunition.

In contrast, all secondary weapons and countermeasures require their own ammunition suppliers. The player's ship is protected by a shield which decreases when attacked by enemies.

If the shield is fully depleted, the player dies and must start the game again from a previous section of the fight without any collected power-ups.

Nevertheless, the player can reclaim the missing power-ups from the ruins of the destroyed ship. The player can also collect equipment items which grant special powers.

For example, the Quad Laser modifies the laser weapons to fire four shots at once instead of the standard two, while the Cloaking Device renders the player invisible to enemies for 30 seconds.

In addition to the single-player campaign mode, Descent 3 features an online multiplayer mode where numerous players can compete against each other in eight different game types.

Online gameplay was also possible over Parallax Online, an online gaming service which kept track of players' statistics and rankings.

The game begins moments after the events of Descent II , with the Material Defender escaping the destruction of a planetoid where he was clearing PTMC's robots infected by an alien virus.

He was about to return to Earth to collect his reward, but a malfunction occurred with the prototype warp drive in the ship he was piloting, making it drift towards the Sun 's atmosphere.

At the very last moment, the Material Defender is rescued via a tractor beam by an organization known as the Red Acropolis Research Team.

While the Material Defender recovers in the Red Acropolis station on Mars , the director of the team informs him that they have been investigating PTMC, and have uncovered a conspiracy: one of her acquaintances in the PTMC was killed by a robot, and when she contacted PTMC about it, they denied having ever employed such acquaintance, even though he had worked with them for years.

The director also tells the Material Defender that, while he was clearing the mines during the events of Descent II , PTMC executive Samuel Dravis was actually testing and modifying the virus and deliberately tried to kill him by overloading the warp drive on his ship.

After some persuasion and offers from the director, including a new ship and an AI assistant known as the Guide-Bot, the Material Defender accepts to help the Red Acropolis stop the virus.

The Material Defender is first sent to Deimos to obtain information about the location of a scientist named Dr. Sweitzer who has evidence of the PTMC's actions.

He is then rescued in the Novak Corporate Prison on Phobos. When the Material Defender arrives at the Red Acropolis Research Station, the director tells him that the PTMC president has been killed and that the Red Acropolis Research Team are now accused of being terrorists , resulting in the destruction of the then-abandoned station.

The CED suggest to broadcast the antivirus through their strategic platform orbiting Earth, but the results are unsuccessful.

Descent 3 is the first project developed by Outrage Entertainment. Volition would focus on creating the combat space simulator FreeSpace games, while Outrage would continue with the Descent series.

He explained that the team had "No code reviews, no art reviews, [and] no way of saying, 'This is bad and we should be going in a different direction'".

Originally, Descent 3 was intended to support both a software and a hardware renderer, implying that the rendering process of the game could take place either in the CPU or dedicated hardware like a video card.

As the developers noted, "We knew just by looking at our progress on the game under acceleration that we had a beautiful looking game with all the latest technologies — but would anyone actually be able to play it?

The new technology also allowed the developers to create both indoor and outdoor environments; one of the biggest complaints of Descent II was the fact that it was considered too "tunnely".

These rooms would later be linked together via shared dividing polygons called portals to create a portalized world for the player to fly through.

Transitions between both engines were achieved using an external room with its normal vectors inverted that could be placed anywhere on the terrain map.

The company had no standardization of level design tools. Leighton said, "Some people used 3D Studio Max , some used Lightwave , and one designer even wrote his own custom modeler from scratch".

For example, one designer would create structures with great geometry but bad texturing, while another would create the opposite.

It was not until the last third of the development period that the editor improved significantly. The later levels are much better looking, have better frame rates, and generally have better scripts".

However, due to the constant changes the developers made to their own editor, it was hard for them to design a more user-friendly one.

In addition to the changes in the game's engine, the developers decided to improve the artificial intelligence to give each enemy a distinct behavior.

Then relax your mind and body before the next battle begins. Cause when it happens, with an impact of a speeding roller-coaster, you won't be able to break free before you finish the Descent 3: Mercenary expansion.

Still not enough? Then test your creativity by designing your own maps in the level editor. After finishing your marvelous creation explore it by yourself or with your friends.

Now both games and editor bundled together! Contenus bonus. Configuration minimale requise :. Genre :. Tir - Simulation - SF.

Fonctionne sur :. Sorti le :. Taille :. Liens :. Vers le forum. Vous aimerez surement. Essayez de rafraichir la page.

Il n'y a pas encore d'avis. Afficher : 5 sur cette page 15 sur cette page 30 sur cette page 60 sur cette page. Plus utiles.

Optisch machte es einen weitaus besseren Eindruck als seine beiden Vorgänger. Damit keine hässlichen Bildstörungen auftreten, die vertikale Bildsynchronisation Vsync aktivieren! Verschiedene Pickups haben please click for source Wirkungen, so kann z. Benutzer melden. Um es spielen zu können gez.de jedoch die Vollversion von Descent 3 notwendig. Dein Kommentar wurde nicht gespeichert. Descent 3 verfügt über go here eingebaute Benchmark-Funktion.

4 thoughts to “Descent 3”

Hinterlasse eine Antwort

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind markiert *